Conference & Masterclasses
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  Conference  
 

This 4-day conference boasts a star-studded line-up of the ‘GODS’ of Computer Graphics where we have internationally renowned celebrity CG artists share their experiences, impart their knowledge and valuable insights in varied CG art forms.

 
     
  CG Overdrive 2007 was well attended by more than 3000 delegates and numerous positive feedbacks were received.
 
     
  This year, the conference programme line up promises CG artists an excellent platform to keep abreast of the animation industry developments in Asia! Some of the featured speakers include the following:
 
     
 

FEATURED CONFERENCE SPEAKERS

  • Sacha Goedegebure
  • Aaron Holly
  • Andreas Goralczyk
  • Brain Connor
  • Jacques Dussault
  • Mike Wiluan
  • Patrick Beaulieu
  • Paul Wollenzien
  • Phil Mitchell
  • Sean Lewkiw
  • Steven Read
  • Tino Schaedler
 
  View Speakers’ profile here  
     
  These invited CG artists are no doubt amongst the best in the industry! All of them are directly involved in creating box-office hits, award winning feature animated and VFX films or games that have won the hearts of millions of gamers in this planet. And the best part is that all of them will gather at CG Overdrive 2008 conference to share the secrets behind their successful endeavours as CG artists and professionals. They will be sharing art skills or production techniques, tips and the pipelines of the Hollywood movies or games they have worked on.  
     
  And truly, the CG Overdrive Conference is not merely a place for delegates to learn the quintessence of CG art skills; it is a place where everyone connects and gets inspired!  
     
  Beyond this, the plethora of activities held at the festival outside the Conference will be an eye opening experience for those who are eager to know the ins and outs of the CG industry, the latest trends in technology and even the right kind of education that would help you achieve your ambition as a CG artist. At CG Overdrive, you walk through the time zone of the past, the present and the future of CG!  
     
  CGOverdrive2008 Conference Outline*  
 

DATE

TIME

EVENT

17 June
Tuesday

1.15pm - 1.30pm

 

 

Opening Address
Mr Sen Lai
Conference Chair, CGOverdrive2008
Media Education Director, 3dsense Media School 

Welcome Address
Dr Christopher Chia
Chief Executive Officer
Media Development Authority, Singapore

1.30pm - 3.30pm

Keynote Address:
The World of Open Source and Open Content
by Sacha Goedegebure. Blender Institute

4.00pm - 6.00pm

Character Rigging for Feature Animation
by Aaron Holly. Walt Disney Animation

18 June
Wednesday

9.30am - 11.30am

Creating Natural Phenomena
by Sean Lewkiw. CIS London

1.00pm - 3.00pm

Character Animation: An Integrated Pipeline
by Patrick Beaulieu. Squeezestudio

4.00pm - 6.00pm

Seeing Through the Lens of the 'Camera' - Visual Effects for Pirates of the Caribbean 3, Transformers and Iron Man
by Brian Connor. DAG/ILM, Lucasfilm Animation Singapore

19 June
Thursday

9.30am - 11.30am

Character Animation: Traditional Arts and Modern Technology
by Paul Wollenzien. Rune Entertainment

1.00pm - 3.00pm

The Making of Sing to the Dawn
by Mike Wiluan. Infinite Frameworks
& Phil Mitchell. Infinite Frameworks
& Steven Read. Infinite Frameworks

4.00pm - 6.00pm

Setting up a Motion Capture Studio
by Jacques Dussault . Ubisoft Montreal

20 June
Friday

9.30am - 11.30am

Digital Film Making
by Alessandro Pacciani. Independent CG Artist

2.00pm - 4.00pm

The Making of Big Buck Bunny
by Sacha Goedegebure. Blender Institute
& Andreas Goralczyk. Blender Institute

*Subject to change

 
   
 
 
     
  Conference | Masterclasses  
     
  Masterclasses      
 

Hands-on practical classes led by veterans from the CG industry to give delegates first-hand cutting edge knowledge. Experience small group teaching, a 100% guided learning approach for all CG enthusiasts.

 
     
  Tuesday, 17 June
9.30am – 2.30pm
 
  Designing Games Characters in Maya and Zbrush
By Kingston Chan, Games Artist, Ksatria Gameworks

Understand the intricate production pipeline for games characters and landscapes by using 2 of the most popular tools in the industry, Zbrush and Maya, and the proven workflow that had led some of the best studios on the planet produce some of the best games we know today.

 
     
  Wednesday, 18 June
9.30am – 2.30pm
 
  Concept Development
By Feng Zhu, Founder, Possibility Space

The Director and Founder of Possibility Space, a studio based in Beijing, Feng Zhu will be guiding students on the inner workings of concept development. Participants will learn first hand from this master who was involved as the lead designers in films such as Transformers, TMNT and Star-Wars.

 
     
  Thursday, 19 June
9.30am – 2.30pm
 
  VFX Compositing in Max and AE
By Alessandro Pacciani, Director / VFX supervisor

Compositing real video footage with CG elements, creating a naturalistic look on films. Vital methods and techniques will be shared and taught to participating students on the proven pipeline that had brought Alessandro to fame with his Hollywood Festival award winning short BV-01.

 
     
  Friday, 20 June
9.30am – 2.30pm
 
  Character Animation
By Paul Wollenzien, Director, Rune Entertainment

Character Animation, the holy grail of storytelling in animated films. Paul will lead students through a holistic understanding of how he approaches an animation exercise and the tips and tricks involved in producing a convincing character animation.

 
     
  Character Animation Masterclass Sponsor: