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Conference | Masterclasses |
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Conference |
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This
4-day conference boasts a star-studded line-up of the ‘GODS’
of Computer Graphics where we have internationally renowned celebrity
CG artists share their experiences, impart their knowledge and valuable
insights in varied CG art forms. |
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CG Overdrive 2007
was well attended by more than 3000 delegates and
numerous positive feedbacks were received. |
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This year, the conference
programme line up promises CG artists an excellent platform to keep
abreast of the animation industry developments in Asia! Some of the
featured speakers include the following:
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FEATURED
CONFERENCE SPEAKERS
- Sacha Goedegebure
- Aaron Holly
- Andreas Goralczyk
- Brain Connor
- Jacques Dussault
- Mike Wiluan
- Patrick Beaulieu
- Paul Wollenzien
- Phil Mitchell
- Sean Lewkiw
- Steven Read
- Tino Schaedler
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View
Speakers’ profile here |
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These invited CG
artists are no doubt amongst the best in the industry! All of them
are directly involved in creating box-office hits, award winning feature
animated and VFX films or games that have won the hearts of millions
of gamers in this planet. And the best part is that all of them will
gather at CG Overdrive 2008 conference to share the secrets behind
their successful endeavours as CG artists and professionals. They
will be sharing art skills or production techniques, tips and the
pipelines of the Hollywood movies or games they have worked on. |
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And truly, the CG
Overdrive Conference is not merely a place for delegates to learn
the quintessence of CG art skills; it is a place where everyone connects
and gets inspired! |
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Beyond this, the
plethora of activities held at the festival outside the Conference
will be an eye opening experience for those who are eager to know
the ins and outs of the CG industry, the latest trends in technology
and even the right kind of education that would help you achieve your
ambition as a CG artist. At CG Overdrive, you walk through the time
zone of the past, the present and the future of CG! |
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CGOverdrive2008
Conference Outline* |
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DATE |
TIME |
EVENT |
17 June
Tuesday
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1.15pm - 1.30pm
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Opening Address
Mr Sen Lai
Conference Chair, CGOverdrive2008
Media Education Director, 3dsense Media School
Welcome Address
Dr Christopher Chia
Chief Executive Officer
Media Development Authority, Singapore
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1.30pm - 3.30pm |
Keynote Address:
The World of Open Source and Open Content
by Sacha Goedegebure. Blender Institute
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4.00pm - 6.00pm |
Character Rigging for Feature Animation
by Aaron Holly. Walt Disney Animation
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18 June
Wednesday
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9.30am - 11.30am |
Creating Natural Phenomena
by Sean Lewkiw. CIS London
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1.00pm - 3.00pm |
Character Animation: An Integrated Pipeline
by Patrick Beaulieu. Squeezestudio
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4.00pm - 6.00pm |
Seeing Through the Lens of the 'Camera' - Visual Effects for Pirates of the Caribbean 3, Transformers and Iron Man
by Brian Connor. DAG/ILM, Lucasfilm Animation Singapore
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19 June
Thursday
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9.30am - 11.30am |
Character Animation: Traditional Arts and Modern Technology
by Paul Wollenzien. Rune Entertainment
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1.00pm - 3.00pm |
The Making of Sing to the Dawn
by Mike Wiluan. Infinite Frameworks
& Phil Mitchell. Infinite Frameworks
& Steven Read. Infinite Frameworks
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4.00pm - 6.00pm |
Setting up a Motion Capture Studio
by Jacques Dussault . Ubisoft Montreal
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20 June
Friday
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9.30am - 11.30am |
Digital Film Making
by Alessandro Pacciani. Independent CG Artist
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2.00pm - 4.00pm |
The Making of Big Buck Bunny
by Sacha Goedegebure. Blender Institute
& Andreas Goralczyk. Blender Institute
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*Subject
to change |
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Conference
| Masterclasses |
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Masterclasses |
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Hands-on
practical classes led by veterans from the CG industry to give delegates
first-hand cutting edge knowledge. Experience small group teaching,
a 100% guided learning approach for all CG enthusiasts. |
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Tuesday,
17 June |
9.30am
– 2.30pm |
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Designing
Games Characters in Maya and Zbrush
By Kingston Chan, Games Artist, Ksatria Gameworks
Understand the intricate production pipeline for games characters
and landscapes by using 2 of the most popular tools in the industry,
Zbrush and Maya, and the proven workflow that had led some of the
best studios on the planet produce some of the best games we know
today.
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Wednesday,
18 June |
9.30am
– 2.30pm |
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Concept
Development By
Feng Zhu, Founder, Possibility Space
The Director and Founder of Possibility Space, a studio based in
Beijing, Feng Zhu will be guiding students on the inner workings
of concept development. Participants will learn first hand from
this master who was involved as the lead designers in films such
as Transformers, TMNT and Star-Wars.
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Thursday,
19 June |
9.30am
– 2.30pm |
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VFX
Compositing in Max and AE By
Alessandro Pacciani, Director / VFX supervisor Compositing
real video footage with CG elements, creating a naturalistic look
on films. Vital methods and techniques will be shared and taught
to participating students on the proven pipeline that had brought
Alessandro to fame with his Hollywood Festival award winning short
BV-01.
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Friday,
20 June |
9.30am
– 2.30pm |
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Character
Animation By Paul Wollenzien,
Director, Rune Entertainment Character
Animation, the holy grail of storytelling in animated films. Paul
will lead students through a holistic understanding of how he approaches
an animation exercise and the tips and tricks involved in producing
a convincing character animation.
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Character
Animation Masterclass Sponsor:
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