Highlights & Speakers
         
 

CGOverdrive2008
17 – 20 June 2008 | Hall 9, Singapore Expo

 
     
  Conference (17 - 20 June 2008)
This is the heart of CG Passion! The CGOverdrive Conference sees a constellation of highly esteemed speakers from the most respected international studios worldwide. Delegates will immerse themselves in a wealth of creative knowledge that will no doubt broaden their horizons.

 
 
     
  Masterclasses (17 - 20 June 2008)
Hungry for more CG knowledge? Here's the chance! The Masterclass sessions allow participants to learn with a 100% hands-on practical approach, from highly regarded CG artists of the industry, in a small group setting. These classroom based learning sessions led by invited veterans from the CG industry will truly give delegates first-hand cutting edge knowledge and tricks of the trade!
 
     
  Business Forum (19 - 20 June 2008)
A NEW addition to CGOverdrive! This segment features business professionals from renowned studios who are involved in distributing, producing and funding Hollywood feature films, TV series and even games. Understand the business mechanics of the CG industry and avenues to secure funding and more! If you are a businessman seeking opportunities, networks or contacts, this is the best place to be!
 
     
  Contact Elle at en@sesallworld.com for further queries relating to Conference / Masterclasses / Business Forum.  
     
 
 
     
 

Conference Speakers | Masterclass Speakers | Business Forum Speakers

 
     
  Conference Speakers  
 

Keynote Speaker:
Sacha Goedegebure
Writer / Director / Freelance Cartoonist
Blender Institute
Sacha Goedegebure is the writer, director, storyboard artist, character designer and one of the animators of 'Big Buck Bunny', the second open movie made with Blender3D and other open source software. While having a lifelong passion for 2D and being a freelance cartoonist for over 10 years, it was only since 2004 Sacha translated his ideas into 3D. In a short period of time he made a name in the worldwide Blender community for his simple style and off-the-wall humor, which got him a leading role in the first project of the Blender Institute. All this without any experience in any 3D production pipeline, something Sacha would call the power of open source. Sacha graduated as a teacher in Visual Art and Design, but he believes the world of CG and open content is just way too intriguing and fun to spend time in front of a classroom.

 
 
Aaron Holly
Lead Character Technical Director
Walt Disney Animation

Aaron Holly has over ten years of production experience in videogames, visual effects and feature animation studios. Because Aaron has worked in a number of studios and pipelines over the years, he is able to bring a wide range of experience, knowledge and insight to his tutorials. Aaron first began taking 2D animation classes while getting his Bachelors Degree at UCLA. He then continued his studies at the Academy of Art College where he earned an MFA in Computer Arts and later, while working in visual effects, returned to teach graduate and undergraduate classes. .After a few years in the videogame industry, Aaron made the leap into visual effects working at Tippett Studio. He then went on to work at Industrial Light + Magic, ESC Entertainment, DreamWorks Animation and, currently, Disney Feature Animation. He has worked on various projects including ‘The Haunting’, ‘Hollow Man’, ‘Mummy Returns’, ‘Time Machine’, ‘Matrix Reloaded’, ‘Shark Tale’, ‘Meet The Robinsons’ and ‘American Dog’ as a Character Technical Director.


Andreas Goralczyk
Student / Art Director / Freelance CG Illustrator
Blender Institute

Andreas Goralczyk studies in the field of Media Arts and Data Visualisation in Karlsruhe, Germany. He is a freelance CG illustrator, drawing from a broad range of styles. Before joining Big Buck Bunny, he was art director of the world's first open movie production Elephants Dream.


Brian Connor
Compositing Supervisor
DAG-ILM, Lucasfilm Animation Singapore
Brian Connor has worked as a Digital Compositor at Industrial Light & Magic since 2001. He recently joined Lucasfilm Animation Singapore's Digital Artists Group (DAG) as the Compositing Supervisor. He has freelanced in Los Angeles and worked at various visual effects facilities including DreamQuest Images, Discreet, Disney’s The Secret Lab, and Paramount’s Digital Design. Connor has received many awards for his work including the prestigious Telly Award, Broadcast Design Award and was recently nominated for a VES Award for Best Compositing in a Motion Picture for his work on the motion picture Poseidon.

Originally from Chicago, Illinois, Connor earned a Bachelor of Science degree in Motion Picture/Television from Illinois State University, where he was awarded Mass Communication Graduate of the Year 2003. Brian recently relocated to Singapore from San Francisco where he taught Advanced Visual Effects and Compositing at the Academy of Art University. Brian recently co-authored a book called The Encyclopedia of Visual Effects.

 
     

Jacques Dussault
Motion Capture Studio Director
Ubisoft Montréal
Jacques Dussault joined Ubisoft in February 1998 as an animator. He spent two years (1999-2001) in Shanghai as animation studio director where he did some of the first MoCap projects for Ubisoft. Since his return to Montreal, he has worked as animation team manager on multiple projects (Batman Rise of Sin Tsu, Splinter Cell: Chaos Theory and Double agent) before joining the starting team of the MoCap studio in September 2005.


Mike Wiluan
Managing Director
Infinite Frameworks

Mike Wiluan is the managing director and shareholder of Infinite Frameworks, a multi-award winning Singapore based creative house specializing in visual effects, design and animation for the TV commercial, broadcast and feature film industry. Since coming aboard in 2004, Mike has diversified the company's activities into developing content and producing large scale animation projects. Infinite Frameworks now has a satellite animation studio in Indonesia producing feature and series based content for export. In addition to managing the company business, Mike has acted as executive producer in various projects which range from TV commercials, programming and feature films. Mike is also active in feature film financing. He is currently on board of advisors for Singapore Polytechnic’s School of Info-Communication Technology. An avid film maker and producer, Mike graduated in film arts from University of Kent in the UK and worked in London as a freelance promo producer and director.


Patrick Beaulieu
Character Animator
Squeeze Studio

Patrick Beaulieu (AKA squeezestudio) was born in Canada, Quebec. He’s been working in the CG industry for 8 years now – probably best known for his character modeling. He’s also lead animator at Beenox Activision and has worked on many projects such as “Racing Stripes, Sharkboy and Lava Girl, Din City” to name but a few. Working at Ubisoft as lead animator a while back, he also worked on games like “Rainbow Six Vegas, Surf’s Up and Open Season. Last year, Mr Beaulieu attended the International Animation Conference at Univa University in Guadalajara, Mexico and spoke about the principle of animation and gave a speech about animation methods. He’s currently working on a team project call CHEVisodes.


Paul Wollenzien
Founder & Director
Rune Entertainment, Canada

Paul Wollenzien is a member of Sheridan's world-renowned Computer Animation graduate program, where he teaches the fundamentals of Character Animation. Paul is also the founder and director of Rune Entertainment, an idea and story driven animation and visual effects studio based out of Toronto, Canada. Rune Entertainment has worked with clients such as Disney, Electronic Arts and Mitsubishi Motors Canada to provide creative visuals that use spectacle to support story, not replace it. Paul is a graduate of the Sheridan Classical Animation, Digital Character Animation, and Visual Effects programs.
 
     
Phil Mitchell
Director
Infinite Frameworks

A pioneer in computer animation, multiple-award winner Phil Mitchell is credited with introducing 2-D morphing to London’s animation industry.
As co-founder of Mainframe Entertainment Inc, he was part of the team that created ReBoot™, the first-ever computer animated television series.
An opportunity to direct the computer generated feature film Sing to the Dawn brought him to Singapore, a location he described as having a “solid, secure infrastructure and Western-savvy culture
 
     

Sean Lewkiw
Technical Head of 3D
CIS London

Sean Lewkiw is Technical Head of 3D at CIS London, (formerly Rainmaker). He has over ten years of experience in CG, starting as an animator/FX artist in Japan, and later Toronto, an FX TD at Wota for the first two LOTR films, almost four years as CG and VFX supervisor at Jim Henson’s Creature Shop in London, a year at Framestore-CFC London where he contributed to both Xmen III and Superman Returns, before joining CIS two years ago to help create a full 3D department and pipeline.


Steven Read
CG Supervisor
Infinite Frameworks

Steven's most recent achievement is CG Supervisor on the fully animated feature titled "Sing To The Dawn". Completed in March 2008, this is the first International fully animated feature to be associated with Singapore.
Prior to this, Steven has gained much experience working on a number of features films including Technical Director for the 2007 Oscar winning movie, 'Happy Feet' and has work alongside acclaimed directors such as Terry Gilliam as Digital sequence lead on 'The Brothers Grimm'. He has managed post production departments for Skaramoosch, a London commercial house specializing in Long form animation and digital effects.
In 2003 Steven was a Production Specialist for Softimage, a leading software provider to the digital effects industries. Specifically, liaising between the Softimage XSI development team and the key international production studios to solve specific digital solutions.
Steven has over twelve years experience working in the film and entertainment industries after graduating from Duncan of Jordanstone with a Post Graduate Degree in Digital Imaging.

 
     

Tino Schaedler
Independent CG Artist

Tino Schaedler has an academic background in architecture and visual effects. He graduated from the University of Hannover in architecture with honours, studied at the Berlage Institute in Amsterdam, UC Berkeley in the US and the Filmschool in Vancouver. He has taught at the University of Fine Arts in Berlin, the architecture department of UBC in Vancouver and the Architectural Association in London. In 2002 he co-founded studio digital analog with Michael J. Brown.

After working for three years in the offices of Daniel Libeskind and Barkow Leibinger architects his career took a turn and led him to film design. Since then he has worked on several big budget productions, such as Tim Burton‘s `Charlie and the Chocolate Factory‘, `Catwoman‘, `V for Vendetta‘ and `Harry Potter and the Order of the Phoenix‘ and the upcoming New Line production `His Dark Materials - The Golden Compass´ as art director for digital sets. He is currently working a book title and curating a traveling exhibition on contemporary film design. Recently, Tino has been featured in interviews and is holding talks at universities and conventions on digital set design.

 

 
     
   
     
  Masterclass Speakers
 
     
 

Alessandro Paccinani
Director / VFX supervisor
Alessandro Pacciani is 22 this year and an Italian-based CG artist. In 2005, Alessandro Pacciani has been finalist at the Hollywood Awards together with other famous film-makers like George Lucas, Quentin Tarantino, Steven Spielberg, Ilayao Miyazaki, Chan-wook Park and Takashi Miike. In 2006, the London Metro News Paper elect Alessandro Pacciani as “one of the top prominent directors of the coming decay”.

Alessandro Pacciani is a member of the UK production company, “Lost in space” (featuring works for Chris Cunningham, Terminator 2, Bjork, Wrap records, Honda, BBC, Toyota, Adidas, Nike, MTV). He represented as commercial director in Germany by “Gap films”; EX company of Roland Emmerich (Independence day, The day after tomorrow). And he has other representation as commercial director in Canada, Spain, Italy, France, Poland, Thailand, Netherlands, and Singapore etc. His works have been featured in several compilation DVD sets and numerous magazines all around the world.


Feng Zhu
Founder
Feng Zhu Design, Possibility Space
An expert and highly regarded concept artist, Feng Zhu was involved in the design process for numerous high profile games and movies like Battle-Realm, Star Wars ep.3. He also worked with renowned Directors like Steven Spielberg, James Cameron and Michael Bay on the conceptualizing process of feature films. Feng previously also assume the role as a Creative Director at NCSoft and now runs his own Game studio, Possibility Space in Beijing.


Kingston Chan
Games Artist
Ksatria Gameworks
Kingston Chan, from Hong Kong, is currently working as Lead artist in Ksatria Gameworks based in Singapore. He specializes in next Gen Game Art development and is a professional in Modeling and texturing with a strong illustration and conceptual design background. He is experienced in the Japanese and Western Game industry as well as CG movie development. Kingston has 6 years of experience working in game conceptual design and 3d development while working for game companies; Sega Japan, KOEI Singapore and now in Ksatria Gameworks. He has personal involvement in 5 game production teams, in charge of character and environments modeling, conceptual design and digital illustrations. Other responsibilities include training artists and setting up production pipeline. His works can be seen at: http://www.coroflot.com/Kingston

Other than working in Ksatria gameworks, Kingston also teaches in 3D Sense Media School, setting up pipeline and teaching for their Game Art and modeling specialization in their Diploma course. He also teaches drawing, conceptual design, digital painting, ZBrush, and Maya Software training.

     
Paul Wollenzien
Founder & Director
Rune Entertainment, Canada

Paul Wollenzien is a member of Sheridan's world-renowned Computer Animation graduate program, where he teaches the fundamentals of Character Animation. Paul is also the founder and director of Rune Entertainment, an idea and story driven animation and visual effects studio based out of Toronto, Canada. Rune Entertainment has worked with clients such as Disney, Electronic Arts and Mitsubishi Motors Canada to provide creative visuals that use spectacle to support story, not replace it. Paul is a graduate of the Sheridan Classical Animation, Digital Character Animation, and Visual Effects programs.
 

 
     
   
     
  Business Forum Speakers
 
     
 
     

Ho Chee Yue
President
Association of MACHINIMA Arts and Sciences (AMAS)

Chee Yue holds a Business Administration degree from the National University of Singapore and has more than 18 years of business, advertising, digital entertainment and online games experience.

Started his career in advertising and worked for a decade at various multinational advertising agencies before Chee Yue started his first business venture in 2000.

Chee Yue charted his creative marketing company towards the path of globalisation. His work led to the merger with three marketing companies in U.S. and Europe in March 2001. The merger has been described as ¡°The biggest new media deal of the year¡± by Financial Times, April 3, 2001.

His passion for creativity has translated itself into machinima. For the last three years, Chee Yue has been evangelising machinima, convinced that the potential of this powerful platform will nurture a whole generation of aspiring animators, filmmakers and game makers.

In 2006, Chee Yue is instrumental to the formation and launch of Machinimasia, a community project supported by Creative Community of Singapore(CCS), an initiative by the Ministry of Information, Communications and the Arts(MICA), the Media Development Authority(MDA) of Singapore, and the New York based Academy of Machinima Arts and Sciences.

Most recently, AMAS and Wuhan's Animation and Comics Society jointly organised the inaugural Machinima China Festival in conjunction with the Wuhan's Animation Festival in May 2008.

 
     

Gregory Ho
Vice President & General Manager
Animax Asia, SPE Networks - Asia

Greg is the Vice President and General Manager of Animax Asia, helming one of Asia¡¯s leading youth brands and the world¡¯s first channel dedicated to the fastest growing youth entertainment genre - Japanese animation (anime).

Launched in 2004, Animax Asia now reaches over 29 million households across 21 countries, with an annual viewership of over 50 million. As the channel head, Greg oversees all the business operations and profitability of the channel

Gregory is no stranger to the building of young, challenger brands. He first joined the network as Director of Marketing for AXN in 1999. Overseeing viewer & trade marketing as well as corporate communications & PR, he created brand campaigns and conceptualize signature events that have made AXN one of the most popular and recognized TV brands in Asia today

He was subsequently promoted to Vice President of Marketing & Creative Services, with the added responsibility of overseeing the on-air presentation for both AXN Asia and Animax Asia.

Prior to assuming his current role, Greg was Vice President of Advertising Sales & Marketing where he lead SPE (Sony Pictures Entertainment) Networks ¨C Asia to 3 years of unprecedented ad sales growth and spearheaded the network¡¯s effort in branded entertainment with mega productions like The Amazing Race Asia, Sony Style, Samsung Sports World and Ultimate Escape to award winning shows like Mondo Magic Singapore and Man¡¯s World.

A lawyer by training, Greg has spent more than 15 years in the broadcast industry. He began his broadcasting career at SBC Radio (Mediacorp Radio) and made his mark in the cable and satellite industry with Asia Business News (ABN) / CNBC Asia.

 
     

Alan Harris
Managing Director
Atlantic Film Group

A producer involved in the feature film scene, Alan Harris brings with him a wealth of experience in the industry relevant to co-funding and financing films. He recently completed ¡®The Ferryman¡¯, a film which he had produced as well as a series of other films like ¡®N azi Officer¡¯s Wife¡¯ and ¡®Wallis and Edward¡¯.

 
     

Patrick De Moustier
COO

Electronic Arts Asia Pacific

Patrick brings to EA over 2 decades of experience in the Digital Media and Entertainment arena across Asia, the United States and Europe.

He started his career with EA in 2005 as COO of EA Chicago where he grew the studio from a single game developer to a multiple-franchise studio staffed with 200 people. EA Chicago was the best performing standalone studio within EA in 2006.

Patrick moved to EA Asia in August 2007 as COO of EA Asia studios. His knowledge in design, building and development of global, cross-cultural operations, as well as cross- platform integration, is key to establishing a strong studio presence in Asia.

Prior to EA, Patrick was President and COO of Vivendi Universal Net USA, managing a portfolio of high growth new media and technology companies. At Vivendi, Patrick led the post-merger (Vivendi, Canal+, Seagram) integration. He also championed the execution of the Vivendi Universal new interactive and multi-access strategy (web, mobile, Set top box), establishing Vivendi as a leader in Digital Entertainment.

Patrick¡¯s career stints also include President and CEO at Vivendi Universal Net Technologies, CTO at Vivendi Universal Net, CEO of Activcard Technologies (EASDAQ, NASDAQ - he took the company public in Europe in 1998), and COO at Cap Gemini Asia where he established and built Cap Gemini¡¯s significant Asian operations.


 
     

Yasushi Uchida
Vice President & COO
GDH K.K.

Mr Yasu Uchida received BA from the Literary Department of Seijo University. He also studied at Professional Producer Course at U CLA. After some time at American Investment Bank and assignment at the Foreign Ministry, at the Japanese Embassy in London, he joined Gaga Communications Inc. There he acted as Vice President of Interactive Media and Acquisition and Marketing for US Films. Currently, he is the GDH joint COO and he is also a guest professor representing Digital Hollywood Graduate University.

 
     
Mike Wiluan
Managing Director
Infinite Frameworks

Mike Wiluan is the managing director and shareholder of Infinite Frameworks, a multi-award winning Singapore based creative house specializing in visual effects, design and animation for the TV commercial, broadcast and feature film industry. Since coming aboard in 2004, Mike has diversified the company's activities into developing content and producing large scale animation projects. Infinite Frameworks now has a satellite animation studio in Indonesia producing feature and series based content for export. In addition to managing the company business, Mike has acted as executive producer in various projects which range from TV commercials, programming and feature films. Mike is also active in feature film financing. He is currently on board of advisors for Singapore Polytechnic’s School of Info-Communication Technology. An avid film maker and producer, Mike graduated in film arts from University of Kent in the UK and worked in London as a freelance promo producer and director.

     
Shuzo Shiota
President
Polygon Pictures

Shuzo Shiota graduated in International Law from Sophia University. Shuzo joined Polygon Pictures (Polygon) in 1999, and spear headed the company's transition from a boutique studio to a full-capacity animation service studio. Polygon now houses over 90 staff members, and is renowned worldwide for its animation prowess as well as for its efficient production pipeline. Polygon also boasts its ability in creating original characters and contents. Its star creation Rocky & Hopper has amassed over 140 million USD in merchandise sales to date. Shuzo's produce credits include award winning short subjects 'Croccotires: traction AAA', 'Polygon Family 2', the TV series 'Mr. Digital Tokoro', which was nominated for the Annies in 2001. Shuzo was appointed president and CEO of Polygon in June 2003.
 
     
     

Feng Zhu
Founder
Feng Zhu Design, Possibility Space
An expert and highly regarded concept artist, Feng Zhu was involved in the design process for numerous high profile games and movies like Battle-Realm, Star Wars ep.3. He also worked with renowned Directors like Steven Spielberg, James Cameron and Michael Bay on the conceptualizing process of feature films. Feng previously also assume the role as a Creative Director at NCSoft and now runs his own Game studio, Possibility Space in Beijing.

     

Pierre Hennes
Co-Founder and Partner
Upstream Ventures
Pierre has over 5 years experience in VC and new venture creation across Asia, supported by 8 years of international corporate and startup experience. He has worked as an IT consultant to the financial services industry with Accenture in New York City, and as a private strategic consultant in Europe and the US for companies across various sectors including internet and new media, mobile communications, real-estate, and the arts. Pierre also worked extensively throughout Russia with the Deloitte Touche ILA Group to stimulate regional economic growth and investment through the commercialization of local emergent technologies. Prior to Upstream Ventures, he held the position of Director of Marketing for a Brussels-based B2B e-procurement startup. Pierre currently serves on the board of several Upstream Ventures portfolio companies including Mikoishi Pte. Ltd. And Tagit Pte. Ltd. and is a frequent guest speaker and business plan competition judge at industry events and universities including INSEAD, SMU, NUS and NTU.

Pierre earned a B.A. with Honors in International Relations from Boston University, and an MBA from New York University's Stern School of Business. He also studied at the Hochschule St. Gallen in St. Gallen, Switzerland as part of NYU¡¯s International Management Program.

Pierre serves as a Director of the Business Angels Network of Southeast Asia (BANSEA), is a Charter Member of TiE Singapore (The Indus Entrepreneur), and is the head of the NYU Stern Alumni Group in Singapore. He speaks seven languages, serves as a Committee Member of the Armenian Church of St. Gregory in Singapore, and is a member of the Singapore Lyric Opera Choir. He is also a member of the Board of International Human Benefit Services, a non-profit organization created to relieve educational and health-care needs in rural India.

 
     

David Quli , Media Finance Partner, Wiggin LLP
David is a media finance specialist and advises financiers, producers and distributors on film, television and video game productions and financings.  He has extensive experience in structuring complex international film financings (single picture, slate and library financings) and advises clients on all production and financing documents including loan, security, completion guarantee, inter-creditor and distribution agreements.  

 
     
 
     
 

Eric Calderon
CEO
Wild Boar Media

Concept Creator / Script Writer
Creator of The Five Killers (GDH International)
Creator of The Last Ones (Top Cow Comics)lol
Creator of Metaform Zero (Disney / Jetix)
Writer of Afro Samurai season 2 (English version)
Writer of ‘ Cthulu Tales - Katrina ’ comic short (Boom Studios)

Producer/Executive
(2001-2007)  GDH International, VP of Creative Affairs
 
  • Produced and developed original Japanese animation.
  • Co-Producer of Afro Samurai (Samuel L. Jackson)
  • Co-Producer of Linkin Park video ‘Breaking the Habit’
  • Co-Producer of Metaform Zero pilot

(2000)          Atomfilms, Executive in Charge of Original Animation
 
  • Produced and developed online animation

(1993-99)      MTV Animation, Director of Development
 
  • Discovered, developed, and produced over 60 pilots and new series concepts. Greenlit 14 new full series, concepts, and specials.